CAPTAIN LIGHTYEAR
lvl
50
6
7
CAPTAIN LIGHTYEAR
Power: 514
HERO; OFFENSE; DOWNTOWN; LIGHTYEAR; ADVENTURER; INTERSTELLAR; DOWNTOWN HERO
Offense:
875
875
Defense:
184
184
Health:
5,696
5,696
Recovery:
0
0
Crit Chance:
9.00%
9.00%
Crit Power:
135.00%
135.00%
Speed:
105
105
Potency:
0.00%
0.00%
Tenacity:
8.00%
8.00%
Precision:
0.00%
0.00%
Evasion:
5.00%
5.00%
Attack Speed:
18
18
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 3
BASIC
LASER GAUNTLET
Deal up to 413 damage to target opponent 2 times.
20% chance to assist 'Interstellar' teammates, guaranteed with [TACTICS].
20% chance to assist 'Interstellar' teammates, guaranteed with [TACTICS].
LVL 3
SPECIAL
SPACE RANGER "RASCAL" BLASTER
Deal up to 804 damage to target opponent 3 times with 25% bonus Crit Power and If any hit Crit, repeat the ability 1 time.
LVL 2
SPECIAL
LASER BLADE 2.0
Deal up to 394 damage to target opponent 4 times. If the target is at or below 50% Health at the start of the ability, deal 30% bonus damage.
If the target is defeated, repeat this ability on the target with the lowest Health.
If the target is defeated, repeat this ability on the target with the lowest Health.
LVL 1
PASSIVE
THIS SUIT MEANS SOMETHING
At start of turn, 30% chance to perform the following:
Cleanse 1 Harmful effect. Perform 1 addition effect at random:
(1) Stealth Mode: Gain [STEALTH] for 1 turn. Gain 1 Magic for this ability.
(2) Course Correction: Cleanse 1 additional Harmful effect. Gain [TACTICS] for 1 turn.
(3) Mission Log: Cleanse 1 additional Harmful effects. Gain [TACTICS] and [CRITICAL CHANCE UP] for 1 turn.
Cleanse 1 Harmful effect. Perform 1 addition effect at random:
(1) Stealth Mode: Gain [STEALTH] for 1 turn. Gain 1 Magic for this ability.
(2) Course Correction: Cleanse 1 additional Harmful effect. Gain [TACTICS] for 1 turn.
(3) Mission Log: Cleanse 1 additional Harmful effects. Gain [TACTICS] and [CRITICAL CHANCE UP] for 1 turn.
LVL 1
PASSIVE
MISSION: HYPERSPEED
When Captain Lightyear performs an ability, he gains different FUEL depending on the ability.
Basic: RED FUEL - Gain 8% Evasion.
Special A: GREEN FUEL - Gain 4% Offense.
Special B: BLUE FUEL - Gain 2% Speed.
Passive A: ORANGE FUEL - Gain 10% Crit Chance.
When gaining all FUEL, perform the following: Deal 292 damage to all opponents. Gain [HYPERSPEED] for 2 turns. When [HYPERSPEED] expires, lose all FUEL.
Basic: RED FUEL - Gain 8% Evasion.
Special A: GREEN FUEL - Gain 4% Offense.
Special B: BLUE FUEL - Gain 2% Speed.
Passive A: ORANGE FUEL - Gain 10% Crit Chance.
When gaining all FUEL, perform the following: Deal 292 damage to all opponents. Gain [HYPERSPEED] for 2 turns. When [HYPERSPEED] expires, lose all FUEL.
LVL 1
LEADER
TO INFINITY...
'Interstellar' teammates gain the following:
14% Speed.
10% Crit Power.
14% Speed.
10% Crit Power.
Full Gear List
3,074,000
180
520
210
150
240
280
200
60
70
50
180
210
150
60
70
50
60
70
50
720
540
1,400
180
310
365
225
155
100
100
40
40
720
600
1,320
630
630
180
180
120
60
60
420
360
840
350
350
100
100
130
290,000
180
520
210
150
240
280
200
60
70
50
180
210
150
60
70
50
60
70
50
Gear Tier 8
800,000
240
180
800
180
110
145
145
75
100
80
40
40
Gear Tier 9
815,000
240
180
300
360
300
720
100
100
40
315
315
90
40
90
120
40
40
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
350
350
120
100
315
315
100
40
90
100
40
90
130
20
20
20